Sunday 6 November 2011

'Farmville' Makers Putting Stock In Virtual Goods

A screenshot of Piskorskiville. Five percent of Zynga's 200 million monthly users buy "virtual goods" to get ahead in the game or beautify their city.
Enlarge Courtesy of Misiek Piskorski

A screenshot of Piskorskiville. Five percent of Zynga's 200 million monthly users buy "virtual goods" to get ahead in the game or beautify their city.

Courtesy of Misiek Piskorski

A screenshot of Piskorskiville. Five percent of Zynga's 200 million monthly users buy "virtual goods" to get ahead in the game or beautify their city.

Zynga is a company that makes money by selling nothing. Or, to be fair, by selling imaginary things, like tractors that plow farms on Facebook.

A "virtual good" is the term of art for an industry that minted $9 billion last year alone. Zynga is America's first virtual goods company to file an initial public offering. The IPO is expected to go through before Thanksgiving and will test whether the company's modern day alchemy ? turning virtual goods into real money ? is a game-changer for the gaming industry.

Misiek Piskorski is a professor at Harvard Business School. His job: to play and study popular online games like Cityville by Zynga.

"I forgot to come back to my city, so some of my plants have withered away," Piskorski explains as he plays the game on Facebook. "My friends actually have been kind enough to come back and unwither some of my plants."

Piskorski harvests his virtual crop and sells to a local grocer. Not for cash ? at least, not the green, folding type. His money, like his goods, is virtual.

But for 5 percent of Zynga's 200 million monthly users, that's not the case. They buy a special currency to get ahead in the game, without relying on friends for help.

Or, Piskorski explains, they use the virtual money to buy luxury condos, yachts ? goods that don't have a use per se, but are "just really beautiful to look at."

Zynga raked in $1 billion this last year, in sales of virtual tractors that plow virtual farms, or avatars that embody gamers' Web personas.

Lady Gaga released her album "Born This Way" on Farmville in May 2011.
Zynga

Lady Gaga released her album "Born This Way" on Farmville in May 2011.

Tierra Cates, 19, sells Zynga currency at a CVS in Washington, D.C. She points to a shelf lined with pre-paid cards for Starbucks, Loews theaters and other businesses. One card has a goofy duck waddling up a pasture. It's for Farmville, Zynga's original mega-hit.

"I've seen kids come in with their parents and cry for these cards," Cates says. "My dad does it, too. And I think it's like, ridiculous."

Traditional video games make you pay up front. Zynga inverted the model: play for free. And, once you're hooked, pay to get ahead.

Revenue from virtual goods has helped Zynga kick the addiction to ad revenue ? the curse of online businesses. The ads it does feature enhance the game. American Express sponsors blue virtual windmills that help grow crops. Lady Gaga sexed up the scene by releasing her album Born This Way on Gagaville.

Zynga officials declined an interview because, they said, they're in a "quiet period" required by the Securities and Exchange Commission before the IPO.

Eric Ries, author of The New York Times bestseller The Lean Start Up, is a Zynga fan. To be more precise, he's a defender of virtual goods. For skeptics who think virtual goods aren't real, he has this retort: "I don't think that you're using the word 'real' correctly."

Fashionistas spend $2,000 on a Prada handbag. Gamers spend $20 on an imaginary tractor or avatar or sword. It's the same, Ries says, except "the virtual objects are all tied to the specific environment in which they were developed." A sword purchased in the game World of Warcraft can't be taken into the real world, or into other games.

Sam Hamadeh, CEO of PrivCo, sifts through the financial data of private corporations and isn't so sure that virtual goods sales are anything more than a fad. Yet he estimates Zynga is worth $5 billion. Others say $20 billion.

Zynga software engineer and developer Davy Sulock works in the Mafia Wars 2 studio in San Francisco. Zynga is adding ways to play its Web games as it prepares for an initial public offering of stock.
Enlarge Jeff Chiu/AP

Zynga software engineer and developer Davy Sulock works in the Mafia Wars 2 studio in San Francisco. Zynga is adding ways to play its Web games as it prepares for an initial public offering of stock.

Jeff Chiu/AP

Zynga software engineer and developer Davy Sulock works in the Mafia Wars 2 studio in San Francisco. Zynga is adding ways to play its Web games as it prepares for an initial public offering of stock.

The value comes down to whether competitors ? traditional gaming companies like Electronic Arts or Activision ? buy into the business model, Hamadah says. "Will Disney start offering games with their characters, in the same model?"

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Tips for Avoiding Adwords Mistakes

Adwords is the perfect platform for any webmaster who wishes to get lots of convertible traffic. Lots of individuals rely on Adwords to get their business exposed and to experience more leads and sales. There still exist lots of people for whom Adwords hasn\'t done very much. This is mainly due to them not doing what their supposed to with Adwords, and also because they\'re not prepping the right way. You won\'t be able to just dump money into Adwords and then see traffic and sales. If your goal is to lose money, go ahead. In this article we will be talking about a few AdWords mistakes that you must stay away from.

It\'s not difficult to get fed up with Adwords if it\'s not doing for you what you want it to. I\'s not right to just throw in the towel when Adwords doesn\'t produce. You should, instead, discover what you\'re not doing right and then do it correctly. Most novice Adwords users suffer a loss here and there and then don\'t try again. But you have to understand that like any other marketing medium, even AdWords has a learning curve that you need to go through. When you look into your campaigns you will realize what mistakes you had been making. It could be that your keywords are incorrect or maybe even your copy needs work. You wouldn\'t know any of this, however, unless you kept with it. Yes, you might lose some money in the start. If you don\'t test out your campaigns, you\'ll never know what works and what doesn\'t. Once you know a campaign is working, there\'s no looking back. If you want a successful campaign, then, you must optimize it, test it and then run it.

You also don\'t want to make the mistake of not using the negative keyword option. Would you like to know why? Simply because you can save a lot of money by excluding all those keywords that you don\'t want. It doesn\'t make much sense to have people clicking on free ads when you\'re trying to get them to buy from you. It just makes sense to use this function so that you can make more money. It\'s not just about making money but it\'s about not losing, too.

When you first begin with your Adwords account, the default setting will include the content network. If your aim is to attract high quality traffic without wasting your money, uncheck the option that allows your ads to be shown on the content network. This is usually because the content network doesn\'t always send the good quality traffic. You could see a lower than normal CTr, even though you might be getting plenty of impressions. Your main goal with AdWords is to boost your CTR but when your ads are just shown to random people on Google\'s partnering sites, you won\'t see many clicks. And when you do receive those clicks, they tend not to have a very good conversion rate.

Overall, AdWords isn\'t rocket science, unless you see it that way. Succeeding at Adwords is as easy as creating campaigns that you constantly test and then alter so that they become as profitable as possible.